Every switch, and what it does.

35 features, grouped the way the in-game menu groups them. Each one is written out with the settings that sit behind it, so you can tell before you buy whether the thing you came for is in here.

One key opens it
The menu comes up on Insert and the client unloads on Delete. Both keys are yours to change, and the game keeps the keyboard whenever the menu is closed.
Everything is a switch with a bind
Every feature is off until you turn it on, and every one takes a keybind, so you can flip one mid-fight without opening the menu.
Setups save to your account
Settings go into named configs that live on your account. A farm setup and a boss setup are one click apart, and both survive a reinstall.
Features that would fight are stopped
Two features that would reach for the same item at the same moment cannot both claim it. The menu says which one holds it rather than letting them undo each other.

Farm

10 features

The jobs you would otherwise be doing by hand between fights. Each runs on its own once it is switched on, and each has a Speed dial deciding how hard it presses.

Auto Collect

Picks up ground loot by filter

Picks up dropped loot near you without you clicking it. You choose which categories and rarities are worth taking, so what you want lands in your bag and the rest is left on the floor.

Speed
How fast it works through what is on the ground.
Max range
How far out a drop can be and still be taken.
Show pickup range
Draws that range on the ground so you can see where it ends.
Categories
Coins, equipment, gems, runes, essences, ingredients, dyes, mounts, pets, quest items, cubes, consumables, and everything else.
Rarities
Which rarities count, from common up to the top tier.
Equipment slots
With equipment on, narrows it further to the slots you care about. Helmet through cloak, plus anything that fits none of them.

Auto Gather

Gathers the nodes you walk past

Harvests the gathering nodes around you as you go. Anything of a kind you asked for is taken once it comes inside reach, so a walk through a map clears it without stopping.

Ingredients
Herbs, ores, or both.
Chests
Abandoned, lockpick, Parallel World, and Blood chests.
Chest types
With lockpick chests on, which tiers of them to open.
Amphoras
Free, normal, gold, and cursed amphoras, each picked separately.
Speed
How fast it moves from one node to the next.
Gather range
How close a node has to be before it is taken.

Auto Sell

Sells bag items by tab, category, and rarity

Empties your bag at a merchant. You pick which bag tabs it may touch and which categories and rarities to sell, so a run of junk turns into gold without dragging items one at a time.

Sell automatically
Off by default, and turning it on asks you to confirm. Left off, nothing is sold until you press Sell once.
Sell once
Runs the filters against your bag a single time.
Speed
How fast it works through the bag.
Inventory tabs
Which bag tabs it is allowed to sell out of.
Categories
Essences, gems, runes, equipment, mounts, costumes, and pets.
Equipment rarity
Which gear rarities count as junk.
Rune rarity
The same question for runes, answered separately.
Essence colors
Which essence colors to let go.
Gem quality
Which gem tiers to let go.

Auto Cube

Drains every cube that fits, then stops when the bag is full

Opens the cubes sitting in your bag and takes what is inside. It keeps going while there is room and stops before the bag fills, so nothing is lost to a full inventory.

Speed
How fast it opens one cube after another.

Auto Potion

Keeps a tonic and a physic up, and drinks a health potion when you drop low

Watches your health and your buffs for you. It keeps a tonic and a physic running and drinks a health potion the moment you fall below the level you set.

Speed
How often it looks.
Tonic
Which tonic to keep running, or none.
Physic
Which physic to keep running, or none.
Auto Heal
Whether to drink at all when your health drops.
Health potion
Which potion it reaches for.
Heal below
The health percentage that triggers a drink.

Auto Melt Items

Melts selected ordinary gear into glyphs

Turns the ordinary gear you select into glyphs of power. Set the filters once and a run of loot becomes upgrade material on its own.

Speed
How fast it feeds the melter.
Inventory tabs
Which bag tabs it may take gear from.
Rarities
Which rarities are safe to melt.

Auto Melt Gems

Melts selected socket gems into dust

Turns the socket gems you select into dust. Useful for clearing out the low tier gems that pile up while you are hunting the good ones.

Speed
How fast it works through the gems.
Inventory tabs
Which bag tabs it may take gems from.
Gem quality
Which gem tiers to melt.
Always leave one
Keeps a single gem of each kind back instead of melting the last one.

Auto Melt Runes

Melts bag runes into dust

Turns the runes in your bag into dust. It is the quick way to clear out the low value runes a run leaves behind instead of handling them one by one.

Speed
How fast it works through the runes.
Live counts
The panel shows how many runes it can see and how many it has melted.

Auto Melt Pets

Melts pets into Altered Crescerite

Breaks the pets you select down into Altered Crescerite. Pick the ones you are done with once and duplicates stop taking up space.

Speed
Only shortens the wait between cages. Each cage still waits for the game to confirm the refine, so the top of this dial is a little faster rather than instant.
Live counts
Pets seen, teleport cages found, and how many have been refined.

Daily Reroll

Picks a reward per daily NPC and rerolls when you press Roll

Remembers which daily reward you want from each NPC. When you press Roll it keeps rerolling until that reward comes up, instead of you reading every offer yourself.

Reward per NPC
The one you are holding out for, chosen once for each daily NPC.
Auto accept
Takes the reward as soon as it comes up.
Roll
Starts rolling, and the panel says while it is running.
Andermant confirmation
With no free Premium or Deluxe reroll active, it tells you what each roll will cost and waits for you to agree. If it cannot confirm that cost, rolling stays blocked.

Bot

3 features

Three drivers that play a map without you. They are built out of one set of parts, so the route, the sensing and the skill rotation behave the same way in all three.

Blood Farm

Kills the sludges and takes all five chests

Runs the loop for you. It walks a route you recorded, kills the sludges along the way and gets through fast enough that all five chests are still on the table, then goes around again.

Show route
Paints the path it intends to walk onto the ground.
Random hub
Starts each lap from a different hub instead of the same one every time.
Hubs
With random on, which hubs it may pick from.
Skills
The rotation editor. Order your skills and give each one a condition and a gap, or leave it to fire as soon as it is ready.
Route recording
Record a route, replay it to check it, then save it or throw it away.

Event Farm

Plays a running event on its own

Works through a seasonal event map by map, so an event you would otherwise skip still gets done. Pick which event and how it should run in its settings.

Event
Which running event to play.
Mode
How it should work through the maps.
Difficulty
The difficulty it opens maps at.
Crystal
Desert of Essences only. Which crystal color it is farming for.
Skills
The same rotation editor the other two bots use.

Parallel World

Plays through Parallel World maps on its own

Runs a Parallel World chain from its first map to the boss. It clears whatever holds a way on shut, takes what is at the end and starts over. Pick the world, the difficulty and how it leaves in its settings.

World
Which chain to run.
Difficulty
The difficulty it opens the chain at.
Skip boss
Runs straight to the chest and opens it without killing the boss.
Auto mount
Calls your mount for the run to the chest.
Re-port to the boss
Teleports back after the first chest so you can open a second one. It spends Travel Rations from your bag and stops when you run out.
Leaving the map
What it does once a run is finished.
Skills
The same rotation editor the other two bots use.
Live status
The panel reports the stage it is on, laps run, and kills.

Visuals

11 features

What the overlay draws on top of the game. Everything on this tab reads the world and never writes to it, so it changes what you can see and nothing else.

Camera Control

Controls zoom, pitch, yaw, and FOV

Frees the camera from the limits the game puts on it. Pull further out, change the angle and widen the view so you can see more of what is happening around you.

Zoom
How far back the camera sits.
Pitch
How steeply it looks down.
Yaw
Which way it faces.
FOV
How wide the view is.

Chest ESP

Shows treasure chests by type and tier

Draws every treasure chest on screen, including the ones behind walls, labelled by type and tier. You can see what a room is holding before you walk into it.

Chest types
Which kinds and tiers of chest to draw.
Amphora types
Free, normal, gold, and cursed amphoras.
Style
The shape drawn around each one, or none at all.
Box color mode
Color by chest type, or one color you pick.
Fill
Shades the box, in a color of its own.
Show
Name, distance, and lockpick cost.

Gather ESP

Shows herb and ore nodes

Marks herb and ore nodes on screen, including the ones behind walls, so you can see what a map has to offer before you walk it.

Nodes
Herbs, ores, or both.
Style
The shape drawn around each node, or none at all.
Box color mode
Color by node kind, or one color you pick.
Fill
Shades the box, in a color of its own.
Show
Name and distance.

Item ESP

Ground loot with category and rarity filters

Marks dropped loot on screen so nothing is missed in a busy fight. Filter by category and rarity to keep it down to the drops you actually care about.

Ground loot
Coins, equipment, gems, runes, essences, ingredients, dyes, mounts, pets, quest items, cubes, consumables, and everything else.
Item rarities
Which rarities are worth drawing.
Essence colors
With essences on, which colors.
Gem quality
With gems on, which tiers.
Style
The shape drawn around each drop, or none at all.
Box color mode
Color by rarity, or one color you pick.
Fill
Shades the box, in a color of its own.
Show
Name, rarity, distance, level, category, amount, and type.

Mob ESP

Shows monsters, NPCs, and pets

Draws monsters, NPCs and pets on screen, including the ones behind walls, so you know what is around you before it reaches you.

Draw on
Mobs, NPCs, and pets, picked separately.
Box
The shape drawn around each one, or none at all.
Box color mode
Color by kind, which gives mobs, NPCs and pets a color each, or one color across all three.
Fill
Shades the box, in a color of its own.
Hurt effect
Flashes an actor in its own color when it takes damage.
Health bar
A bar above the target, with a health number beside it if you want one.
Show
Name, level, distance, and skeleton.
Only these and Ignore
Name filters built from what is actually around you, so you can pin the drawing to one monster or drop one you are tired of seeing.

Player ESP

Boxes and info on other players

Draws other players on screen with a box and whichever details you turn on. Useful in open areas for seeing who is nearby before they are on top of you.

Box
The shape drawn around each player, or none at all.
Box color mode
Color by class, or one color you pick.
Fill
Shades the box, in a color of its own.
Hurt effect
Flashes a player in its own color when they take damage.
Facing line
A short line out of the box saying which way they are looking.
Health bar
A bar above the player, with a health number beside it if you want one.
Show
Name, level, distance, and skeleton.
Ignore self
Leaves your own character undrawn.
Ignore friends
Leaves people on your friends list undrawn.

Snaplines

Lines from you to targets

Draws a line from you to each thing you have chosen to track. At a glance it tells you which direction a target is in and how far away it sits.

Targets
Which kinds of thing get a line.
Item types
With items on, which categories.
Chest types
With chests on, which kinds and tiers.
Ignore self and Ignore friends
Both apply when players are one of the targets.
Origin
Where on the screen the lines start.
Color mode
Color by target kind, or one color you pick.
Thickness
How heavy the line is.
Dots
Marks the far end of each line.

Minimap

A map panel of what is around you

Adds a map panel showing the points of interest around you and the places they are able to appear. Lets you plan a route through a map instead of wandering it.

Markers
Treasure chests, herbs, ores, altars and shrines, exits and portals, minibosses, bosses, and the bot route. Each carries a color of its own.
Show on full map
Puts the same markers on the game map, not only the panel.
Sites
The places a thing is able to appear rather than where one is right now. Chest and node spots, monster spawn spots, and exits with where they lead.
Marker style
How a marker is drawn. The panel calls this row Markers, under Appearance.
Size and Opacity
How big and how solid the markers are.
Outline
Adds an edge so markers read over a busy map.

Danger Zones

Shows where monster skills are about to land

Marks the ground an enemy attack is about to hit, before it hits. It gives you the moment you need to step out of the way.

Danger radius
How wide the marked ground is drawn.
Render distance
How far away an attack can be and still be drawn.
Skip attacks under
Drops attacks that land faster than this, so the screen stays readable.
Zone color
The color of the marked ground.
Fill opacity
How solid that shading is.
Countdown
Prints the time left before it lands, in its own color.
Text size
How large that countdown is.

Nameplate

Changes your display name and plate color

Sets the name and the plate colour drawn above your character to whatever you choose, for as long as the client is loaded.

Name
What the plate reads.
Color
A fixed plate color, or a cycle.
Plate color
The color itself.
RGB speed
How fast the cycle moves.

Route Trail

Draws the bot route on the ground

Paints the path a bot is following onto the ground so you can watch where it intends to go. Mostly used while recording a route or checking one.

Show route
Switched from the Blood Farm panel as well, since that is where a route is usually being checked.

Motion

2 features

Two things about how your character moves and how fast it acts.

Quick Mount

Summons your mount on a hotkey

Calls your mount with one key instead of opening the mount panel. A small thing that saves a few seconds every time you cross a map.

Mount key
The key that calls the mount. This is the one that matters. The feature toggle only turns Quick Mount on.

Attack Speed

Scales how fast your skills execute

Raises the skill execution speed your character casts at, up to the ceiling the client itself calls plausible. Restores your real value the moment it is switched off.

Speed
The multiplier, capped where the client stops finding the value plausible.

Session

4 features

The things that keep a long session going, and pick it back up when something interrupts it.

Anti AFK

Stops the idle disconnect

Keeps the game from dropping you for standing still. It makes the small movements the server counts as activity, so a long session is not cut short.

Nothing to set. It is on or it is off.

Auto Revive

Respawn yourself and revive friends with Spirit stones

Gets you back on your feet after a death without waiting on the death screen, and can spend Spirit Stones to pick up group members who are down.

Revive at
Where you come back.
Revive friends
Spends Spirit Stones to pick up group members who are down.

Auto Reconnect

Retries the game's own reconnect when the connection drops

Presses the game's own reconnect for you when the connection drops, and keeps trying. A short outage stops meaning the end of a session.

Nothing to set. It is on or it is off.

Blood Chest Timer

Counts down to the next Blood Chest tier

Shows how long is left before the Blood Chest reaches its next tier, so you can tell whether it is worth waiting before you open it.

Nothing to set. It is on or it is off.

Interface

5 features

The menu itself, and what the client puts on your screen once the menu is closed.

Appearance

Changes accent and background colors

Recolours this menu. Pick an accent and a background and every panel, switch and highlight follows it.

Accent
The highlight color the whole menu follows.
Background
The color behind the panels.
Remember position
Opens the menu where you left it.
Remember last setting
Opens it on the page you were last reading.
Reset to default
Puts both colors back.

Module List

Lists what is active on screen

Puts a small list in the corner of the screen naming everything you currently have switched on, so you can check your setup without opening this menu.

Sort and Case
The order the rows come in, and how names are cased.
Suffix
What follows a name and how it is styled. Its keybind, for one.
Accent bar
A colored edge down the side of the list.
Text effect and Backdrop
How the names sit against the game behind them.
Scale and Corner radius
How big the list is and how round it is.
Animation
Row glide and row stagger, so rows arrive rather than appear.
Colors
Text color and custom color, background color and opacity, and a gradient with a start, an end, a direction and a cycle speed.

Watermark

Client info in the corner

Shows a small line in the corner of the screen with the client name and a few live readings beside it.

Position
Which corner it sits in.
Scale
How large it is drawn.
Fields
Account name, FPS, ping, map, and difficulty.

Streamer Mode

Hides overlays from capture

Keeps the client out of screen captures and recordings. You still see everything on your own screen. What the capture picks up is the plain game.

Nothing to set. It is on or it is off.

Command Palette

Searches commands, features, and destinations

Opens a search box you can type into from anywhere in the menu. Find a feature, run a command or travel somewhere without hunting through the tabs for it.

Shortcut
Left Alt and Space, from anywhere in the menu.