Camera Control
Controls zoom, pitch, yaw, and FOV
Frees the camera from the limits the game puts on it. Pull further out, change the angle and widen the view so you can see more of what is happening around you.
- Zoom
- How far back the camera sits.
- Pitch
- How steeply it looks down.
- Yaw
- Which way it faces.
- FOV
- How wide the view is.
Chest ESP
Shows treasure chests by type and tier
Draws every treasure chest on screen, including the ones behind walls, labelled by type and tier. You can see what a room is holding before you walk into it.
- Chest types
- Which kinds and tiers of chest to draw.
- Amphora types
- Free, normal, gold, and cursed amphoras.
- Style
- The shape drawn around each one, or none at all.
- Box color mode
- Color by chest type, or one color you pick.
- Fill
- Shades the box, in a color of its own.
- Show
- Name, distance, and lockpick cost.
Gather ESP
Shows herb and ore nodes
Marks herb and ore nodes on screen, including the ones behind walls, so you can see what a map has to offer before you walk it.
- Nodes
- Herbs, ores, or both.
- Style
- The shape drawn around each node, or none at all.
- Box color mode
- Color by node kind, or one color you pick.
- Fill
- Shades the box, in a color of its own.
- Show
- Name and distance.
Item ESP
Ground loot with category and rarity filters
Marks dropped loot on screen so nothing is missed in a busy fight. Filter by category and rarity to keep it down to the drops you actually care about.
- Ground loot
- Coins, equipment, gems, runes, essences, ingredients, dyes, mounts, pets, quest items, cubes, consumables, and everything else.
- Item rarities
- Which rarities are worth drawing.
- Essence colors
- With essences on, which colors.
- Gem quality
- With gems on, which tiers.
- Style
- The shape drawn around each drop, or none at all.
- Box color mode
- Color by rarity, or one color you pick.
- Fill
- Shades the box, in a color of its own.
- Show
- Name, rarity, distance, level, category, amount, and type.
Mob ESP
Shows monsters, NPCs, and pets
Draws monsters, NPCs and pets on screen, including the ones behind walls, so you know what is around you before it reaches you.
- Draw on
- Mobs, NPCs, and pets, picked separately.
- Box
- The shape drawn around each one, or none at all.
- Box color mode
- Color by kind, which gives mobs, NPCs and pets a color each, or one color across all three.
- Fill
- Shades the box, in a color of its own.
- Hurt effect
- Flashes an actor in its own color when it takes damage.
- Health bar
- A bar above the target, with a health number beside it if you want one.
- Show
- Name, level, distance, and skeleton.
- Only these and Ignore
- Name filters built from what is actually around you, so you can pin the drawing to one monster or drop one you are tired of seeing.
Player ESP
Boxes and info on other players
Draws other players on screen with a box and whichever details you turn on. Useful in open areas for seeing who is nearby before they are on top of you.
- Box
- The shape drawn around each player, or none at all.
- Box color mode
- Color by class, or one color you pick.
- Fill
- Shades the box, in a color of its own.
- Hurt effect
- Flashes a player in its own color when they take damage.
- Facing line
- A short line out of the box saying which way they are looking.
- Health bar
- A bar above the player, with a health number beside it if you want one.
- Show
- Name, level, distance, and skeleton.
- Ignore self
- Leaves your own character undrawn.
- Ignore friends
- Leaves people on your friends list undrawn.
Snaplines
Lines from you to targets
Draws a line from you to each thing you have chosen to track. At a glance it tells you which direction a target is in and how far away it sits.
- Targets
- Which kinds of thing get a line.
- Item types
- With items on, which categories.
- Chest types
- With chests on, which kinds and tiers.
- Ignore self and Ignore friends
- Both apply when players are one of the targets.
- Origin
- Where on the screen the lines start.
- Color mode
- Color by target kind, or one color you pick.
- Thickness
- How heavy the line is.
- Dots
- Marks the far end of each line.
Minimap
A map panel of what is around you
Adds a map panel showing the points of interest around you and the places they are able to appear. Lets you plan a route through a map instead of wandering it.
- Markers
- Treasure chests, herbs, ores, altars and shrines, exits and portals, minibosses, bosses, and the bot route. Each carries a color of its own.
- Show on full map
- Puts the same markers on the game map, not only the panel.
- Sites
- The places a thing is able to appear rather than where one is right now. Chest and node spots, monster spawn spots, and exits with where they lead.
- Marker style
- How a marker is drawn. The panel calls this row Markers, under Appearance.
- Size and Opacity
- How big and how solid the markers are.
- Outline
- Adds an edge so markers read over a busy map.
Danger Zones
Shows where monster skills are about to land
Marks the ground an enemy attack is about to hit, before it hits. It gives you the moment you need to step out of the way.
- Danger radius
- How wide the marked ground is drawn.
- Render distance
- How far away an attack can be and still be drawn.
- Skip attacks under
- Drops attacks that land faster than this, so the screen stays readable.
- Zone color
- The color of the marked ground.
- Fill opacity
- How solid that shading is.
- Countdown
- Prints the time left before it lands, in its own color.
- Text size
- How large that countdown is.
Nameplate
Changes your display name and plate color
Sets the name and the plate colour drawn above your character to whatever you choose, for as long as the client is loaded.
- Name
- What the plate reads.
- Color
- A fixed plate color, or a cycle.
- Plate color
- The color itself.
- RGB speed
- How fast the cycle moves.
Route Trail
Draws the bot route on the ground
Paints the path a bot is following onto the ground so you can watch where it intends to go. Mostly used while recording a route or checking one.
- Show route
- Switched from the Blood Farm panel as well, since that is where a route is usually being checked.